Fantasy guides
Every guide on the site, from your first team to reading a pitch. Start at the top if you are new; each one stands on its own.
- How to build a fantasy cricket team A repeatable 7-step method for a fantasy cricket team: read the conditions, find the core players, spend credits well, pick a captain, finalise after the toss.4 min read
- Fantasy cricket team combinations Fantasy cricket team rules: 11 players, 100 credits, max 7 from one side, limits for keepers, batters, all-rounders and bowlers, and the common team shapes.3 min read
- Picking your captain and vice-captain Your captain scores 2x and vice-captain 1.5x, so these picks decide most fantasy cricket results. How to choose them, with the maths and common mistakes.3 min read
- Reading the pitch and conditions How pitch type, boundary size, dew, weather and the toss change fantasy cricket picks, and how to use a pitch report before you build your team.2 min read
- Small leagues versus large leagues Why the same fantasy cricket team is right for a head-to-head game and wrong for a league of thousands, and how to pick safe and differential players.2 min read
- The Impact Player rule and fantasy cricket How the IPL Impact Player rule works, how fantasy games score substitutes, and how it changes the value of all-rounders, batters and bowlers.3 min read
- Fantasy Premier League for beginners How FPL works in 2026/27: 15-player squad, £100m budget, three per club, captains, transfers and chips, explained for first-time managers.2 min read
- Fantasy cricket glossary Plain definitions of fantasy cricket terms: credits, C and VC, differentials, playing XI, Impact Player, economy rate, strike rate and more.2 min read